The commands window allows you to define your own commands which can then be inserted into the log, scheduled in an AutoDJ profile, added to a cart, added to a QuickKey, scheduled by the Traffic or Music Scheduler, or inserted via WebVT®.
For example, PlayoutONE allows you to load a stream from the internet for playback. This can be used for syndicated news feeds or just to include an MP3 that may be hosted on the web If this URL never changes then you can setup a pre-defined command from the commands window to call back at any time.
The predefined commands are based on PlayoutONE commands and to add one you choose a standard command from the dropdown, enter the custom parameters (like a URL for the STREAM LOAD command), set a Friendly Name (Friendly names are shown in place of the command itself and be used in Traffic and Music Schedulers) then click the ‘Add’ button.
|Announce Temp||See Announce Temp|
|Announce Time||See Announce Time|
|ASIGPIO||See Audio Science GPIO|
|Assign Expected Players||Reassigns the Expected Players|
|Automation OFF||Turns Automation Off|
|Automation ON||Turns Automation On|
|DC OFF||See Data Controller|
|DC ON|| See Data Controller
|DC Selective Mode||See Data Controller Selective Mode|
|DC SendCMD||See Data Controller|
|DumpFade||PlayerNumberToFade (Optional)||DUMPFADE 2||Fades current player or specified player and ejects it.|
|Fade Player X to %Y %Z|| X = Player Number, @PLAYER (which is a variable replaced internally for the calling player) or @CURRENTPLAYER (which will attribute the fade to the current playing player)
%Y is the volume in % you want to change to
%Z is the time in milliseconds that you want this to happen.
|FADE PLAYER @CURRENTPLAYER TO 20 500||Fades the targeted player to a volume%|
|Fade Quickey||Number Of Quickey or ALL||FADE QUICKEY 2||Fades the specified Quick Key or All.|
|FadeManager Off||Turns the Fademanager Off|
|FadeManager On||Turns the Fademanager On|
|FadeStop||Sets the current playing players chain to a Stop, and then fades it.|
|FillMarker||Used in conjunction with RunToTime, by default RunToTime will fill the hour if under running by adding filler items at the back of the hour. Place a FillMarker to override this and have filler items appear after the FillMarker.|
|FindNearestToNow||Synchronises PlayoutONE to the nearest current time in the log based on Airtime.|
|ForceAirtimes Off||Blanks Airtimes from items in the log the are not going to play.|
|ForceAirtimes On||Show Airtimes from items in the log that are not going to play.|
|GapMarker||Calculates a Gap Time based on the time on the marker.|
|GrabSYNCGo||Takes OnAir Control, Syncs the log to the current position and executes a Play Next.|
|HitMarker||Time (MM:SS)||HITMARKER 59:59||Fades any current playing item at the time of the Hit Marker. The next item to play will be the item directly after the Hit Marker.|
|HookNext||See Hook Next|
|| Disables any Hit or Soft Markers.
|HSMarker Enable||Enables Hit or Soft Markers|
|IPCommand||IP:PORT COMMAND||IPCOMMAND 127.0.0.1:8083 STOP||Sends an IP Command via socket to IP:Port.|
|KeySet||Quick Key Page Name||KEYSET JOHN||Changes the Quick Key Page.|
|Live Mute Off||UnMutes the Live Mute device set in Hardware Settings|
|Live Mute On||Mutes the Live Mute device set in Hardware Settings.|
|LocalMerge End||Time in mm:ss||LOCALMERGE END 50:00||Denotes where a LocalMerge break ends.|
|LocalMerge Start||Time in mm:ss||LOCALMERGE START 50:00||Denotes where a LocalMerge break starts.|
|MixPlay||UID,0 or 1 (0 = plays entire item, 1 plays just the hook)||MIXPLAY 123,1,124,1|
|MixPlay Snippet XXX||Name Of Snippet||MIXPLAY SNIPPET RAINDELAYSNIPPET||Plays the contents of a Snippet in the MixPlayer away from the main log. This is useful for Rain Delays within Sports Broadcasts.|
|MixStop||Stops the Mix Player|
|NetPlay||UID||NETPLAY 7862||Plays UID on the Network Player|
|NetworkMerge End||Time in mm:ss||NETWORK MERGE END 50:00||Denotes where NetworkMerge break ends.|
|NetworkMerge Start||Time in mm:ss||NETWORK MERGE START 50:00||Denotes where a NetworkMerge break starts.|
|Note||NoteText||NOTE HELLO EVERYONE||Shows a note in the Log.|
|OffAir||Turns PlayoutONE Off Air|
|OnAir||Turns PlayoutONE OnAir|
|OnAir Change||See OnAir Change|
|Play Next||Plays the next Item.|
|Play Next Cue||Cues the log to the next instance of the CUE MARK and then Plays Next|
|Play QuickKey||Number||PLAY QUICK KEY 2||Plays a specific Quick Key|
|Play UID||UID. For example||PLAY UID 4||Plays a specific UID.|
|PMerge End||Time in mm:ss||PMERGE End 50:00||Denotes where PMerge break ends.|
|PMerge Start||Time in mm:ss||PMERGE Start 50:00||Denotes where PMerge break starts.|
|Remote||Command to Send||REMOTE COM-A *0123||Sends any command to Data Controller|
|ResolveRotates||DateTime or PlaylistName||RESOLVEROTATES 2021-01-01 14:00:00||Resolves the rotates for a specific time.|
|RunApp||RUNAPP app.exe>parameters||RUNAPP C:\Scripts\Backup.bat>45|| Runs an application, executable or a Bat File You can add parameters if needed by adding a > after the filename.
NOTE: This command returns immediately and doesn't wait for the app to run or close before continuing.
|Social||See Social Media|
|SoftMarker||Time (MM:SS)||SOFTMARKER 59:59|| Deletes anything between the current playing item and the SoftMarker at the time of the SoftMarker. The current playing item is allowed to finish, but the next item to play will be the item directly after the Soft Marker.
|SplitCall||Command To Send||SPLIT CALL SPLIT COMMAND DELAY 1000||Sends a command to any Split Machines connected.|
|Split Command Delay||Delay in MS||SPLIT COMMAND DELAY 1000||Sets the delay of processing split commands.|
|Split Command Stop||Send a Stop Everything to all connected Split Machines.|
|Split Master||MachineIP or Name||SPLIT MASTER P1-ONAIR-2||Changes the Split Master of a Split Machine.|
|Stop Everything||Stops Everything From Playing|
|Stream Fade||Fades the current playing internet stream|
|Stream Load|| StreamURL
(Pro: Local File)
| STREAM LOAD http://playoutonestreaming.com:8000
STREAM LOAD C:\Temp\File.wav
| Loads an internet stream.
In Pro you can load a local WAV file too which allows you to play something which is still being recorded as long as the file is being recorded directly to disk.
If you provide a command immediately after the filename or stream you can trigger a PLAY NEXT for example:
STREAM LOAD C:\Temp\File.wav PLAY NEXT
NOTE: Always make sure filenames DO NOT have spaces in them.
|Stream Play||Plays the loaded Internet Stream|
|Stream Stop||Stop the loaded Internet Stream|
|Stream Volume||VolumeLevel (1-100)||STREAM VOLUME 50||Sets the Internet Stream Volume|
|Stretch End||Denotes the end of a Stretch Block|
|Stretch Start||Time in mm:ss||STRETCH START 03:00||Denotes the start of a Stretch Block and stretches the contents between the Stretch Start and Stretch End.|
|Toggle||Toggles the chain of the current item.|
|TrafficMerge End||Time in mm:ss||TRAFFICMERGE END 50:00||Denotes where a TrafficMerge break ends|
|TrafficMerge Start||Time in mm:ss||TRAFFICMERGE START 50:00||Denotes where a TrafficMerge break starts.|
|TrafficeMerge||Start Time in mm:ss - End Time in mm:ss||TRAFFICMERGE 20:00-24:00||Used only in Music Logs to place a pair of traffic merge start and end points into PlayoutONE Automatically.|
|Wait||Time in hh:mm:ss, mm:ss, or ss||WAIT 00:05 would insert a wait for 5 seconds||Holds the PlayoutONE Log up for a set duration.|